


Move to the river and to the left, past the fire. You can choose the method of transportation. Solve puzzles, count like an alien and learn base 4 When they look familiar, you'll be able to orient yourself. If you're not sure exactly where to go, just look at the copious images on each page. In every chapter, there's a table of contents at the bottom showing Obduction in its entirety. In long chapters, there's a table of contents at the top of the page. Every page flows into the next, and you can use the quick navigation box just above to hop to the previous or next area. We've organized our Obduction guide based on worlds and what you do in them, so each section is a world, and chapter's name represents a puzzle or an objective. … along with Farley and all of the other chambered inhabitants. (No one really wants to live in Arizona anyway.)Ĭhunks of all four planets start to arrive on this new planet … It's not Earth, but, as we saw above, that's probably a good thing. Hunrath is delivered to the ruined version of Arizona you saw on Mofang and everyone dies in a sandstorm.ĭespite C.W.'s initial concerns, Hunrath is successfully transported to a new planet. If you chose to leave the battery connected, things don't go exactly as C.W. on the monitor to your left.ĭepending in what you're about to do, Obduction can end in two ways. If you back up a little, you can see C.W. riding the rails in his cart as he prepares to power up his super-sized Swap Machine. Head back into the observation room and look out the other side. (We recommend channeling your inner Boyd Crowder and shouting "Fire in the hole!" while doing this, but it is not strictly necessary.) Take the elevator up to the observation room at the top of the tower. Whichever you choose (we'll explain the two endings in a second), exit the workshop and go back to the Mayor's vault. The game ending you see is based on the choice you make here: Either leave the battery connected and continue, or disconnect it before moving on.


When you get back, go to the right to the battery that you connected earlier. The dynamite is now ready to blow.īacktrack along the way you came to get back to C.W.'s workshop. There's a yellow panel on the far side that you can open.
